DES 99/198

An introductory 3D modeling course

My team and I wanted to provide a course open to all students that would expose them to a variety of skills related to 3D computer graphics. We chose to teach the software, Blender 3D, because it is a well-supported free software with regular updates and a large community. This would allow our students to easily continue 3D modeling after graduation for their hobbies or careers.

As a standard quarter-long class at UC Davis, the course was divided into 10 weeks with 8 weeks covering 3D modeling, sculpting, character modeling, rigging and animation, procedural shading, image texturing, lighting, and rendering. The last 2 weeks were for students to dedicate to their final projects.

Da Vinci Charter High School

Prior to the DES 99/198 course, a local Davis high school reached out to a UC Davis student organization I help run, 3D Enthusiasts of Davis. They wanted us to partner with their Digital Media Arts program, imparting our knowledge of 3D modeling to students who lacked access to such resources.

After spending 3-4 months planning the contents of our collaboration, we decided to teach their Digital Media Arts class a 5-week-long Blender 3D introductory course. Our decisions for the course structure and schedule were made based off of the information from discussions with the school and participants from 3D Enthusiasts.

5 weeks of nearly daily instruction was enough time to introduce the students to 3D modeling, sculpting, materials, lighting, and rendering. Meanwhile, 5 weeks would not take up too much of my time and all the other tutors’s time. While teaching the high school students, we also had to manage our own schedules as full-time university students.

The culmination of our partnership were the final projects produced by the high school students using skills they learned from our instruction. This collaboration served as a trial run for a student-led course I and my partners wanted to implement at UC Davis.

We wanted to gain experience teaching and understand what ideas were feasible. The course structure was a smaller version of what we had in mind for DES 99/198 given that we had 10 weeks rather than 5 weeks for the latter. We refined and expanded the course documentation to fit the depth expected for a typical UC Davis Design course.

G-Beast Animation: Wil

Tabby Tea Cafe: Alison Lin

Year

2024

Role

Student Instructor, Class Assistant, Recorder

Tools

Blender 3D, Vectorworks, Canvas, Google Suite, Davinci Resolve, Discord

Skills

Teaching, 3D Modeling, Image Texturing, Camera Animation, Video Editing

Team

Elyssa Lieu

Allen Ma

Josemaria Araza

Darren Li

Akshanth Srivatsa

Kathy Nguyen

Student Reflections

“Before I started the class, I did not know anything about how to do 3D modeling. I have opened blender once in my life and did nothing, not even make a donut. I had taken DES51 two years ago, but barely remember anything about how to operate Rhino (also given that I started to hate CAD software). The farthest my knowledge extended to was knowing some language and the idea of certain operations (ie. extrude, boolean, rigging, etc.) After the class, I feel like I am comfortable of modeling majority if not anything I want. This class was able to lay the groundwork for my own research and personal development which honestly is the best thing a class could provide. Of course, I rated myself as an 8 because I still feel like I have an incredible amount of things I have yet to learn (ie. node coding such as materials or geometry nodes, UV unwrapping and texturing, physics simulation, etc.).”

-Derek Pan

“I came into this class without knowing pretty much anything about Blender and now I am much more confident with the software and my ability to create. I feel like I still have a lot to learn and a long way to go, but I never expected to be where I am today at the beginning of the quarter. My knowledge from homework assignments and lectures really helped my overall understanding and when I'm watching YouTube tutorials now, I find them a lot easier to follow since I have experience.”

-Shelby Campbell

24/7 Online Support & Multiple Office Hours

Lecture & Tutorial Recordings

Project Proposals

Project Idea: Sean Bannen

Mood Board: Yupin Vue

Color Palette: Suhani Khanna

Stylesheets: Arisa Cowe

Necessary Tools and Skills: Jingdan Hu

Timeline: Shelby Campbell

Week 1: Introduction to Blender 3D

Understanding Blender UI & transformation tools.

Top: Hengxin Fu

Bottom: Zakee Ahmed

Week 2: Basic Modeling

Box modeling with blockouts and refining the shapes.

Top: Camila Medrano

Bottom: Rola Sabbagh

Week 3: Sculpting and Retopology

Solid and Wireframes: Rola Sabbagh

Week 4: Character Modeling

Joanne Tai

Week 5: Rigging and Animation

Posed Character: Jingdan Hu

Week 6: Procedural Materials and Image Textures

Isometric Room: Nicole Morena

Procedural Shaders: DES 99/198 Class

Compiled and Rendered: Elyssa Lieu

Week 8: Lighting and Rendering

Spring Character Model: Blender Foundation

Derek Pan

Top: Sean Bannen

Bottom: Joanne Tai

Top: Juan Felix

Bottom: Yupin Vue

Anna Yeh

Fight Animation: Hengxin Fu

Image Textured House: Arisa Cowe

Top: Shelby Campbell

Bottom: Yupin Vue

Top: Derek Pan

Bottom: Shelby Campbell

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